I have over 4 years of experience in 3D modeling and virtual environment design. My goal is to create interactive 3D experiences that educate and inspire people to realize their creative vision.
Professional Skills:
- Proficient in 3D modeling using Maya, focusing on hard surface modeling. I have a solid understanding of the real-time 3D asset creation pipeline, including topology and polycount optimization, texture space optimization, and UV unwrapping.
- Experience in creating procedural and hand-painted PBR textures using Substance Painter.
- Intermediate knowledge of game development workflow and real-time 3D creation tools such as Unity and Unreal Engine.
- Good understanding of art fundamentals, including composition, color theory, and perspective.
Soft Skills: I possess excellent communication and collaboration skills and I am eager to continue learning and improving as a professional.